Modified Healing Rules

It sucks to play a healer in 3rd Edition (regardless of iteration).

I am modifying the casting time for healing spells. Cure light wounds, cure moderate wounds, cure serious wounds, cure critical wounds will now have a casting time of a swift action, (Swift Action: A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform only a single swift action per turn). This change will only apply to the cure spells I’ve listed above, heal, and mass cure still require a standard action to cast.
A swift action is similar to a spell effected by a Quickened Spell feat, with this you can cast another spell only if it is a free action to cast like feather fall or it has been modified with the Quicken Spell feat. Other than that you could only move and attack or just attack, though this would not count as a full attack though.
We will also apply this feature to the repair spells of the artificer.

This is something that can, and probably will, be modified depending on how it affects gameplay. Also the wording will probably get cleaned up.

Modified Healing Rules

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