Dragonmarks

Magic is the lifeblood of Eberron, encircling it like the Ring of Siberys and seeping up through the earth from the bones of Khyber. Perhaps the clearest manifestation of this pervasive magic is the appearance of dragonmarks amoung seven of Khorvaire’s common races. Dragonmarks are elaborate skin patterns-more intricate and colorful than birthmarks, more distinctive than any tatto-that also grant their bearers innate spell-like abilities. There are twelve families of dragonmarks, each one associated with a number of closely related manifestations. A thirteenth mark, the Mark of Death, has faded from history and no living creature on Eberron carries it.
When it is used, a character’s dragonmark grows warm to the touch. It becomes fever hot when its spell-like abilities are used up for the day, and must be allowed to cool before its power can be drawn upon again.
Dragonmarks typically appear in the bearer’s adolescence as they pass through puberty, however this is not exclusively the case. There are three distinct manifestations of each dragonmark that correlate in size, intricacy and power. As the dragonmark gains power (from least to greater) it will expand in size and complexity rather than forming a different mark. Often the mark will manifest first as a least mark and through study and focus the bearer increases his power and with this increase the dragonmark also increases granting additional abilities. However, there are some who will manifest lesser mark or even greater mark without explanation. House members who manifest even a least dragonmark can expect at least some change in their lifestyle as they find new and better employment opportunities within their house guilds as well as new social avenues to explore.

The Twelve Dragon Marks are;

Aberrant Dragonmarks

The dragonmarks are passed through bloodlines and when two members of different dragonmarked families reproduce it often results in aberrant dragonmarks. The aberrant marks do not manifest identically each time therefore it is possible for two individuals with completely different looking marks to produce the same magical effect using the mark. Indeed each aberrant dragonmark is completely unique to its bearer. Originally aberrant marked were seen as outcasts and outsiders. Often they were shunned by the houses and eked out a pitiful existence. Many members bearing these aberrant dragonmarks have since united in their differences and formed House Tarkanan, most notably present in Sharn.

Dragonmarks

Heroes with no Homeland Roganzar