Heroes with no Homeland
The people of Breland are fond of their venerable sovereign. King Boranel allows his people an unparalleled degree of freedom. The parliament supporting and enforcing Boranel’s rule is elected by popular vote, and this level of civic participation translates into a powerful loyalty on the part of the citizenry. However, King Boranel’s health is failing, and some Brelish are uncertain if any of his potential heirs can live up to his example.
Breland’s social advancements come at a cost. Its thriving industries and wide social freedoms are a breeding ground for crime and corruption. Although the abuses of Thrane’s theocracy are more widely known, Breland’s various government agencies are more generally corrupt. Organized criminal guilds and crime families operate throughout the nation’s cities, manipulating the country’s finances and even its legislation.
Although Breland’s farms aren’t individually as productive as the richest of Aundair’s, the nation boasts a greater amount of quality farmland than any of the other Five Nations. This agriculture, combined with Breland’s thriving manufacturing industries, makes the nation economically self-sufficient and stable. This status has resulted in the greatest concentration
of dragonmarked enclaves and businesses in the Five Nations.
Although about half of its population lives outside of its urban centers, Breland boasts more major cities and trading hubs than any of its neighbors. Sharn, the famed City of Towers, is the pride of Breland and its major trading center.
Argonth: A floating fortress built by House Cannith during the war, Argonth is one of two mobile citadels built during the Last War, and it is the only one to have survived. Breland’s military uses Argonth to patrol Breland’s borders, and only military personnel are permitted aboard. When Argonth sets down every week, a small village springs up as the locals gather to supply its needs.
The Black Pit: A terrible crevice in the earth from which strange creatures emerge, the Black Pit is located in a valley in the Blackcap Mountains. It appears to lead to the depths of Khyber. A small and unsavory town of the same name overlooks the pit.
Brokenblade Castle: The home of King Boranel and the royal family, this great castle rises from a small river island in the middle of the capital city of Wroat. A fully functioning keep, Brokenblade contains sufficient staff and supplies to survive a siege of many years.
Cragwar: Located in the foothills of the Blackcap Mountains, Cragwar changed hands between
Aundair and Breland numerous times during the war. Today, it is primarily a military outpost. The
surrounding region remains unstable because of its location along the Aundair border and near the Black Pit and the Greenhaunt Forest, both rampant with monsters.
The King’s Forest: This wooded region is a preserve that can be legally hunted only at the express invitation of the king. Although patrolled by Knight Rangers, the forest is also a hotbed of outlaws, brigands, and poachers.
Morgrave University: Located in Sharn, Morgrave is the most famous—or, in some circles,infamous—institution of higher learning in Khorvaire. Although not as respected as universities such as Wynarn, it is well known for its easy admissions policies and for its rough-and-tumble approach to research.
New Cyre: After the Mourning, King Boranel granted this territory to Cyran refugees and allows
them to live and govern themselves as they see fit.
Orcbone and Sterngate: These fortresses stand at the forefront of Breland’s defenses, guarding against attack from Droaam and Darguun, respectively.
Sharn: See the Sharn page for more information about Sharn.
Wroat: Breland’s capital city rises on both sides of the Howling River. This city is the center of House Medani’s power as well as of Breland’s government. In addition to Brokenblade Castle, Wroat is home to the obsidian tower that is the headquarters of the King’s Citadel and to the great Parliament Hall in which the government deliberates.
PEOPLE OE BRELAND
After humans, gnomes make up the largest proportion of Breland’s population, especially in Wroat and the various communities along the Zilargo border. Half-elves, elves, and dwarves appear in reasonable numbers, and other races—including changelings, and the various goblins of Darguun.
As in Aundair, Breland’s population is devoted largely to the Sovereign Host, with a significant
minority worshiping the Silver Flame. Brelish aren’t especially devout; they prefer to put their faith in themselves, their neighbors, and their government rather than in deities. In the major cities, cults of other faiths—particularly the Blood of Vol can be found.
Breland’s urban population lacks a unified style of dress or decoration, instead focusing largely on utilitarian garments or on whatever foreign fashions strike their fancy. In some cases, this variety of personal display seems like a deliberate effort, as though Breland’s aristocrats are demonstrating that their fashions cannot be restricted any more than their other personal freedoms can be.